Gnomon Character Uv Mapping - Maya
Automatic mapping creates UVs for a polygon mesh by attempting to find the best UV placement by simultaneously projecting from multiple planes. This method of UV mapping is useful on more complex shapes where the basic planar, cylindrical, or spherical projections do not produce UVs that are useful, especially on components that project outwards or are hollow in nature.
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The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic’s ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing.
It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on hisGumroad.
Nobody wants to see a flat gray character running around in a game unless it's by design. More than likely the character you're creating will need some sort of texture applied to it which will add to the it's visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you'll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you'll go learn how to understand and plan for your UVs.
Next, you'll discover how to create UVs for the hair, body, and for the clothing. Finally, you'll explore overlapping UVs and texel density. By the end of this course, you'll have a better understanding on UV mapping game characters in Maya.
Required software: Maya 2018.